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Patch Homeworld 2 1.2!

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Patch Homeworld 2 1.2! Empty Patch Homeworld 2 1.2!

Message par Sajuuk Sam 16 Fév 2008 - 13:14

Salut, j'ai trouvé sur mod db,un patch pour homeworld2 la 1.2, je vous passe le lien :
http://www.moddb.com/mods/7510/homeworld2-v12-community-patch


Dernière édition par le Sam 16 Fév 2008 - 14:03, édité 1 fois
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Patch Homeworld 2 1.2! Empty Re: Patch Homeworld 2 1.2!

Message par Adimo Sam 16 Fév 2008 - 14:02

C'est un patch créé par les fans de HW2 et non un patch officiel Wink (mais ça marche bien (sans autre mod d'activé)))
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Patch Homeworld 2 1.2! Empty Re: Patch Homeworld 2 1.2!

Message par slimbox Sam 16 Fév 2008 - 16:10

Adimo a écrit:C'est un patch créé par les fans de HW2 et non un patch officiel Wink (mais ça marche bien (sans autre mod d'activé)))
Sait-tu ce qu'il apporte comme modification/correction ?
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Patch Homeworld 2 1.2! Empty Re: Patch Homeworld 2 1.2!

Message par slimbox Sam 16 Fév 2008 - 16:15

Embarassed j'ai rien dit !
Tout est là!

General Changes:
-The kick feature has been removed from multi-player
-Vaygr Fusion Missile and Hiigaran Torpedo velocity has been increased
-All fighter, corvette and frigate weapon ranges have been slightly increased
-Most units have more realistic exo-atmospheric maneuvering capabilities
-New game settings: new starting RU options, adjustable CPU player aggression
levels and new starting fleet options
-The following new game modes have been incorporated into v1.2: Defined Rules,
MP Risk 1.2, MP Strikers 1.2 and DM Accelerated 1.5x
-Fighter and Corvette trail length has been slightly reduced
-Production ships are now interchangeable (added in 1.2.13 removed in subsequent versions)

Fighters:
-Assault Craft and Interceptors are armed with short-range anti-fighter missiles
-Lance Fighters are more effective against resource collectors and platforms
-All fighters and bombers have more armor (40 units per fighter, 50 per bomber)
-New Strategic Bombers: Vaygr Strategic Missile Bomber and Hiigaran
Heavy Bomber
-Assault Craft & Interceptors dogfight and split into groups when engaging fighters
-New missile launch sound effect for Assault Craft and Interceptors

Corvettes:
-Gunship weapons are more accurate, have a longer range and have a higher
rate of fire
-Pulsar Corvette turret accuracy increased from 40% to 70% against corvettes
-Missile Corvette concussion missile damage has been slightly increased against
corvettes
-Missile/Laser/Pulsar/Gunship corvette weapon ranges increased by 400 meters
-Minelayer corvette mine duration is ten times as long as in v1.1
-Vaygr Command Corvette armor has been slightly increased
-Vaygr Command Corvettes have a sensor ping capability

Frigates:
-Assault Frigates maneuver when engaging Fighters and Corvettes
-The Assault Frigates turret accuracy has been decreased and its
concussion missile damage and rate of fire has been increased
-Flak Frigates fly encircle frigates and capital ships when engaging them

Capital Ships & Platforms:
-Capital ship defense guns fire twice as rapid
-Vaygr and Hiigaran Carrier armor increased by 30,000 units
-Destroyer turret rate of fire doubled, but rounds/pulses do half damage
-Gun Platform effectiveness slightly decreased:
Requires two shots to kill fighters and bombers
-Gun Platform rate of fire increased

Special thanks to the following for supporting development, testing and providing input:
HHornblower-TLSC, Flo-TLSC, X_Bomber
Mik, Slik_DuCk, AT Clan
Invader|Demon, Cloaked|SF

Files from other mods:
-The Heavy Missile Bomber & Heavy Bomber models and icons are from the TFS mod
-Mikail's Defined Rules game mode has been incorporated into v1.2
-Fighter dogfight & Heavy Missile Bomber attack style scripts incorporated & modified from the TFS mod
-New weapon effects (new Vaygr lasers, resized kinetic autogun shells) are from the TFS mod
-Progenitor missile model used on Attack drones was made by Greggy
-IcePirate's MP Risk and MP Strikers game modes have been modified and included with v1.2
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