IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
+10
Anubis
LeSunTzu
Adimo
Søkar
piper
Crusher
Orion
Thor
ramius
slimbox
14 participants
Page 1 sur 3
Page 1 sur 3 • 1, 2, 3
IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Je reposte en se moment la version avec l'IA active !
J'avais oublier pour l'Aurore !
Et comme il ne m'appartient pas d'en faire la première sortie !
je l'ai retirer !
je vous prévient quand le post est fini !
J'avais oublier pour l'Aurore !
Et comme il ne m'appartient pas d'en faire la première sortie !
je l'ai retirer !
je vous prévient quand le post est fini !
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
youpi dsl j'ai rien dis
ramius- Grand Maître
- Nombre de messages : 695
Age : 29
Humeur : gros perver
Date d'inscription : 18/10/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Voila !
http://nicolasco.free.fr/stargatemod/MON%20MOD%20STARGATE/data_ai_active_toutes_races_moins_l_aurora.rar
J'espère qu'il marchera chez vous aussi !
http://nicolasco.free.fr/stargatemod/MON%20MOD%20STARGATE/data_ai_active_toutes_races_moins_l_aurora.rar
J'espère qu'il marchera chez vous aussi !
Correction Bug Destroyer Ori_Goa_Destroyer
Tien tien je ne m'attendé pas à poster un correctif aussi vite !
Il manque une ligne concernant la parade formation dans le ship !
http://nicolasco.free.fr/stargatemod/MON%20MOD%20STARGATE/data_corection_bug_ia_active_toutes_races.rar
Il manque une ligne concernant la parade formation dans le ship !
http://nicolasco.free.fr/stargatemod/MON%20MOD%20STARGATE/data_corection_bug_ia_active_toutes_races.rar
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
bon, j'me retrouve avec le même problème qu'avec tout les autres mods sauf la 0.25 et a 0.27, a la fin du chargement des parties, le jeu quitte...
j'ai réinstallé le jeu, vidé data de tout ce qui n'est pas .big mais rien a faire... ca veut pas me lancer de partie correctement...
j'ai réinstallé le jeu, vidé data de tout ce qui n'est pas .big mais rien a faire... ca veut pas me lancer de partie correctement...
Thor- Colonel
- Nombre de messages : 105
Date d'inscription : 28/11/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
slimbox cette version est tout simplement HALUCINANTE !!!
Exelent travail des IA, j'ai utilisé la mod space conflic pour faire sans recherche : toutes les races construisent de tout, et tout le monde s'attaque. Absolument sublime. Vraiment bravo à toutes les personnes qui ont apporté leur contribution.
Reste plus qu'a faire l'IA des Anciens à la vu des nouveaux vaisseaux Anciens qui vont bientôt arriver.
Je renote ici ma proposition
Ex pour les Anciens :
-Atlantis en vaisseau mère
-Transporteur hiigaran en transporteur (commum avec les Terrien),
-Satélite des Anciens en chantier spatial armé d'un puissant lasser de défense stellaire.
-Jumper collecteur pour les collecteurs de ressources
-Jumper de combat en corvettes,
-Aurore en destroyer dont les tirs sont arrêtés par les boucliers ennemis,
-Orion en croiseur avec ses drones pénétrant les boucliers à 90%
-Satéllite Asuran en plateformes ionique (faut rendre mon puissance le laser).
EX : Terrien
-Station Chimera ou Astéroide en vaisseau mère appelé Site alpha ou SGC spatial
-Transporteur Hiigaran en transporteur,
-Chantier naval hiigaran en chantier naval
-Collecteur de ressource hiigaran (car les Terriens ne savent pas fabriquer des Jumpers),
-X301, F302 en chasseur,
-Prométhée en frégate,
-BC 304 (Dédale, Korolev, Odyssé) en destroyer,
-Apolo en cuirassé,
-plateformes gun hiigaran pour une plate forme.
Petit papa noël peut tu nous faire cela pour la prochaine version de notre mod ?
SUPERBE VERSION !!!!
Exelent travail des IA, j'ai utilisé la mod space conflic pour faire sans recherche : toutes les races construisent de tout, et tout le monde s'attaque. Absolument sublime. Vraiment bravo à toutes les personnes qui ont apporté leur contribution.
Reste plus qu'a faire l'IA des Anciens à la vu des nouveaux vaisseaux Anciens qui vont bientôt arriver.
Je renote ici ma proposition
Ex pour les Anciens :
-Atlantis en vaisseau mère
-Transporteur hiigaran en transporteur (commum avec les Terrien),
-Satélite des Anciens en chantier spatial armé d'un puissant lasser de défense stellaire.
-Jumper collecteur pour les collecteurs de ressources
-Jumper de combat en corvettes,
-Aurore en destroyer dont les tirs sont arrêtés par les boucliers ennemis,
-Orion en croiseur avec ses drones pénétrant les boucliers à 90%
-Satéllite Asuran en plateformes ionique (faut rendre mon puissance le laser).
EX : Terrien
-Station Chimera ou Astéroide en vaisseau mère appelé Site alpha ou SGC spatial
-Transporteur Hiigaran en transporteur,
-Chantier naval hiigaran en chantier naval
-Collecteur de ressource hiigaran (car les Terriens ne savent pas fabriquer des Jumpers),
-X301, F302 en chasseur,
-Prométhée en frégate,
-BC 304 (Dédale, Korolev, Odyssé) en destroyer,
-Apolo en cuirassé,
-plateformes gun hiigaran pour une plate forme.
Petit papa noël peut tu nous faire cela pour la prochaine version de notre mod ?
SUPERBE VERSION !!!!
Orion- Dévelopeur
- Nombre de messages : 333
Date d'inscription : 01/09/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
MAGNIFIQUE !!! enfin l'IA qui marche pour toutes les races
Bravo
Bravo
Crusher- Colonel
- Nombre de messages : 233
Age : 32
Date d'inscription : 25/10/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
je croyait que ca marcher pas le mod cher toi crusher
ramius- Grand Maître
- Nombre de messages : 695
Age : 29
Humeur : gros perver
Date d'inscription : 18/10/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
toutes les versions fonctionnent mais défois elle plantent en millieu de partie de partie . c pas pareil
Crusher- Colonel
- Nombre de messages : 233
Age : 32
Date d'inscription : 25/10/2007
ramius- Grand Maître
- Nombre de messages : 695
Age : 29
Humeur : gros perver
Date d'inscription : 18/10/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
chez moi ça marche pas rapport d'erreur suivant:Homeworld2.exe caused an Access Violation in module Homeworld2.exe at 001b:00576f8b.
Error occurred at 12/1/2007 02:24:38.
Homeworld2.exe, run by Zouave.
Microsoft Windows XP?.
1 processor(s), type 586.
1535 MBytes physical memory.
Read from location 00136d08 caused an access violation.
MiniDump saved to file 'C:\Program Files\Sierra\Homeworld2\Bin\Release\12-1-2007_02_24_38_MiniDump.dmp'
Registers:
EAX=00125898 CS=001b EIP=00576f8b EFLGS=00010216
EBX=0012f410 SS=0023 ESP=00125898 EBP=0012f318
ECX=00011460 DS=0023 ESI=00136d08 FS=003b
EDX=00001148 ES=0023 EDI=06dbe190 GS=0000
Bytes at CS:EIP:
d9 06 03 c8 c1 e2 04 03 d0 d8 21 d9 46 04 d8 61
Call Stack:
0x00576F8B: getLibraryID ()
0x00542BC7: GSTracker::operator= ()
Stack dump:
0012f3e8: c61790cd c223a40c c62d566d 3f800000 c60e6b43 43b60858 c62a9cc2 c88f91d6
0012f408: c855e4ee c86d8da5 0012f430 0012f3b8 0485abdc 0485ac5c 00576680 00000000
0012f428: 00000000 0012f388 3f3796e9 3efb4c80 00000000 00000000 c88f91d6 c855e4ee
0012f448: c86d8da5 01335808 0012f478 005821df 3f3796e9 3efb4c80 09f30710 09f8b4e0
0012f468: 00000000 09f30718 00000176 0a31bad0 0012f494 00411e19 00000171 3f3796e9
0012f488: 3efb4c80 09f8b4e0 00000000 0012f4b0 0040e267 3f3796e9 3efb4c80 09f30ea8
0012f4a8: 3f3796e9 3efb4c80 0012f4dc 0040af15 01b5c238 006e0294 0059eab0 3bb0bb4f
0012f4c8: 0485abd8 09f8b4e0 09f8b4e0 3bb0bb4f 3bb0bb4f 0012f514 00415a9c 0485abd8
0012f4e8: 09f8b4e0 0485abd8 00000000 00000000 3f800000 0012f548 0012f548 695c7fa0
0012f508: 02eddbf0 3bb0bb4f 3bb0bb4f 0012f548 00415d6c 00f8b4e0 0485abd8 3f3796e9
0012f528: 3efb4c80 01e59a48 00000004 00000000 3f3796e9 3efb4c80 3bb0bb4f 3bb0bb4f
0012f548: 0012f59c 0040b1a1 3b43ae53 00416a3a 004198b9 03d608b0 01e59a48 01b6d9c8
0012f568: 00419c4d 005ab5c0
Module list: names, addresses, sizes, time stamps and file times:
C:\Program Files\Sierra\Homeworld2\Bin\Release\Platform.dll, loaded at 0x00320000 - 98304 bytes - 3f3c346d - file date is 8/14/2003 18:16:30
C:\Program Files\Sierra\Homeworld2\Bin\Release\Memory.dll, loaded at 0x00340000 - 33280 bytes - 3f3c341b - file date is 8/14/2003 18:15:08
C:\Program Files\Sierra\Homeworld2\Bin\Release\Localizer.dll, loaded at 0x00350000 - 94208 bytes - 3f3c3468 - file date is 8/14/2003 18:16:26
C:\Program Files\Sierra\Homeworld2\Bin\Release\Debug.dll, loaded at 0x00370000 - 10752 bytes - 3f3c3417 - file date is 8/14/2003 18:15:04
C:\Program Files\Sierra\Homeworld2\Bin\Release\FileIO.dll, loaded at 0x00380000 - 155648 bytes - 3f3c3461 - file date is 8/14/2003 18:16:18
C:\Program Files\Sierra\Homeworld2\Bin\Release\ZLib.dll, loaded at 0x003b0000 - 49152 bytes - 3f3c344d - file date is 8/14/2003 18:16:00
C:\Program Files\Sierra\Homeworld2\Bin\Release\lua.dll, loaded at 0x003c0000 - 73728 bytes - 3f3c3472 - file date is 8/14/2003 18:16:36
C:\Program Files\Sierra\Homeworld2\Bin\Release\LuaConfig.dll, loaded at 0x003e0000 - 53248 bytes - 3f3c3476 - file date is 8/14/2003 18:16:40
C:\Program Files\Sierra\Homeworld2\Bin\Release\Util.dll, loaded at 0x003f0000 - 36864 bytes - 3f3c3489 - file date is 8/14/2003 18:16:58
C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe, loaded at 0x00400000 - 5390337 bytes - 3f3c3875 - file date is 8/15/2003 08:28:26
C:\Program Files\Sierra\Homeworld2\Bin\Release\objects.dll, loaded at 0x00940000 - 1093632 bytes - 3f3c358d - file date is 8/14/2003 18:21:20
C:\Program Files\Sierra\Homeworld2\Bin\Release\hw2box.dll, loaded at 0x00af0000 - 9728 bytes - 3f3c3486 - file date is 8/14/2003 18:16:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\divxmedialib.dll, loaded at 0x00b00000 - 86016 bytes - 3f3bc007 - file date is 8/14/2003 18:08:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\DivxDecoder.dll, loaded at 0x00b20000 - 397312 bytes - 3f3bc002 - file date is 8/14/2003 18:08:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\FileParser.dll, loaded at 0x00b90000 - 86016 bytes - 3f3bc005 - file date is 8/14/2003 18:08:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\gslobby.dll, loaded at 0x00bb0000 - 135168 bytes - 3f3c3510 - file date is 8/14/2003 18:19:14
C:\DOCUME~1\Zouave\LOCALS~1\Temp\CmdLineExt03.dll, loaded at 0x01770000 - 90112 bytes - 3f2e94b5 - file date is 12/1/2007 02:16:20
C:\Program Files\SuperCopier2\SC2Hook.dll, loaded at 0x01790000 - 84992 bytes - 2a425e19 - file date is 1/31/2005 15:22:42
C:\Program Files\Sierra\Homeworld2\Bin\Release\GL.dll, loaded at 0x02840000 - 294912 bytes - 3f3c35a0 - file date is 8/14/2003 18:21:38
C:\WINDOWS\system32\opengl32.dll , loaded at 0x028d0000 - 713728 bytes - 41109653 - file date is 8/4/2004 01:54:36
C:\Program Files\Sierra\Homeworld2\Bin\Release\seFDAudio.dll, loaded at 0x03470000 - 40960 bytes - 3f3c34d7 - file date is 8/14/2003 18:18:16
C:\Program Files\Sierra\Homeworld2\Bin\Release\console.dll, loaded at 0x10000000 - 5632 bytes - 3f3c3514 - file date is 8/14/2003 18:19:18
C:\WINDOWS\system32\xpsp2res.dll , loaded at 0x20000000 - 2986496 bytes - 41109691 - file date is 8/4/2004 01:53:54
C:\WINDOWS\system32\dxdiagn.dll , loaded at 0x4f5a0000 - 2113536 bytes - 411095da - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\comctl32.dll , loaded at 0x58b50000 - 611328 bytes - 411095f2 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\uxtheme.dll , loaded at 0x5b090000 - 219648 bytes - 41109625 - file date is 12/22/2002 22:54:04
C:\WINDOWS\system32\dbghelp.dll , loaded at 0x5d3f0000 - 640000 bytes - 411095dd - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\nvoglnt.dll , loaded at 0x69500000 - 6750208 bytes - 470585eb - file date is 10/4/2007 17:14:00
C:\WINDOWS\system32\GLU32.dll , loaded at 0x6cef0000 - 123904 bytes - 411095dc - file date is 8/4/2004 01:54:28
C:\WINDOWS\system32\NETAPI32.dll , loaded at 0x6fee0000 - 332288 bytes - 41109605 - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\WS2HELP.dll , loaded at 0x719e0000 - 19968 bytes - 4110965f - file date is 8/4/2004 01:54:48
C:\WINDOWS\system32\WS2_32.dll , loaded at 0x719f0000 - 82944 bytes - 4110965e - file date is 8/4/2004 01:54:48
C:\WINDOWS\system32\WSOCK32.dll , loaded at 0x71a10000 - 25088 bytes - 4110966b - file date is 8/4/2004 01:54:48
C:\WINDOWS\system32\msacm32.drv , loaded at 0x72c60000 - 20992 bytes - 3b8532eb - file date is 8/28/2001 16:00:00
C:\WINDOWS\system32\wdmaud.drv , loaded at 0x72c70000 - 23552 bytes - 41109631 - file date is 12/22/2002 21:53:46
C:\WINDOWS\system32\DDRAW.dll , loaded at 0x736b0000 - 266240 bytes - 411095e3 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\DCIMAN32.dll , loaded at 0x73b10000 - 8704 bytes - 411095e2 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\KsUser.dll , loaded at 0x73e30000 - 4096 bytes - 411095f7 - file date is 12/22/2002 21:53:26
C:\WINDOWS\system32\dsound.dll , loaded at 0x73e60000 - 367616 bytes - 41109617 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\MSCTF.dll , loaded at 0x74690000 - 294400 bytes - 41109635 - file date is 8/4/2004 01:54:34
C:\WINDOWS\system32\wbem\wbemsvc.dll, loaded at 0x74e40000 - 43520 bytes - 4110962e - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\wbem\wbemprox.dll, loaded at 0x74e60000 - 18944 bytes - 4110962d - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\wbem\wbemcomn.dll, loaded at 0x75200000 - 214528 bytes - 41109627 - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\wbem\fastprox.dll, loaded at 0x75610000 - 472064 bytes - 411095da - file date is 8/4/2004 01:54:26
C:\WINDOWS\system32\MSVCP60.dll , loaded at 0x76010000 - 413696 bytes - 4110969c - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\NTDSAPI.dll , loaded at 0x76740000 - 67072 bytes - 41109622 - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\winmm.dll , loaded at 0x76ae0000 - 180736 bytes - 41109641 - file date is 8/4/2004 01:54:46
C:\WINDOWS\system32\WINTRUST.dll , loaded at 0x76be0000 - 176640 bytes - 41109625 - file date is 8/4/2004 01:54:46
C:\WINDOWS\system32\imagehlp.dll , loaded at 0x76c40000 - 144384 bytes - 411095f1 - file date is 8/4/2004 01:54:30
C:\WINDOWS\system32\DNSAPI.dll , loaded at 0x76ed0000 - 148480 bytes - 41109600 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\WLDAP32.dll , loaded at 0x76f10000 - 172544 bytes - 41109627 - file date is 8/4/2004 01:54:46
C:\WINDOWS\system32\CLBCATQ.DLL , loaded at 0x76f80000 - 501248 bytes - 411095e5 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\COMRes.dll , loaded at 0x77000000 - 851968 bytes - 411095f7 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\oleaut32.dll , loaded at 0x770e0000 - 553472 bytes - 4110964e - file date is 8/4/2004 01:54:36
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x77390000 - 1050624 bytes - 411095cd - file date is 8/4/2004 01:52:46
C:\WINDOWS\system32\ole32.dll , loaded at 0x774a0000 - 1281024 bytes - 4110964d - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\SETUPAPI.DLL , loaded at 0x778e0000 - 1003520 bytes - 4110960c - file date is 8/4/2004 01:54:40
C:\WINDOWS\system32\CRYPT32.dll , loaded at 0x779e0000 - 604672 bytes - 411095d5 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\MSASN1.dll , loaded at 0x77a80000 - 57344 bytes - 4110962e - file date is 8/4/2004 01:54:32
C:\WINDOWS\system32\WININET.dll , loaded at 0x77aa0000 - 660992 bytes - 415b03aa - file date is 9/29/2004 20:49:14
C:\WINDOWS\system32\midimap.dll , loaded at 0x77ba0000 - 18944 bytes - 411095f4 - file date is 8/4/2004 01:54:32
C:\WINDOWS\system32\MSACM32.dll , loaded at 0x77bb0000 - 72192 bytes - 4110961a - file date is 8/4/2004 01:54:32
C:\WINDOWS\system32\version.dll , loaded at 0x77bd0000 - 18944 bytes - 41109622 - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\msvcrt.dll , loaded at 0x77be0000 - 343040 bytes - 4110969d - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\USER32.dll , loaded at 0x77d10000 - 578048 bytes - 41109622 - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\ADVAPI32.dll , loaded at 0x77da0000 - 685056 bytes - 411095e8 - file date is 8/4/2004 01:54:22
C:\WINDOWS\system32\RPCRT4.dll , loaded at 0x77e50000 - 581120 bytes - 4110960b - file date is 8/4/2004 01:54:38
C:\WINDOWS\system32\GDI32.dll , loaded at 0x77ef0000 - 278016 bytes - 411095dc - file date is 8/4/2004 01:54:28
C:\WINDOWS\system32\SHLWAPI.dll , loaded at 0x77f40000 - 474112 bytes - 41109618 - file date is 8/4/2004 01:54:40
C:\WINDOWS\system32\Secur32.dll , loaded at 0x77fc0000 - 55808 bytes - 4110961d - file date is 8/4/2004 01:54:40
C:\Program Files\Sierra\Homeworld2\Bin\Release\MSVCR70.dll, loaded at 0x7c000000 - 344064 bytes - 3c36e574 - file date is 8/14/2003 18:08:58
C:\WINDOWS\system32\kernel32.dll , loaded at 0x7c800000 - 1048576 bytes - 41109627 - file date is 8/4/2004 01:54:30
C:\WINDOWS\system32\ntdll.dll , loaded at 0x7c910000 - 733184 bytes - 41109627 - file date is 8/4/2004 01:54:16
C:\WINDOWS\system32\SHELL32.dll , loaded at 0x7c9d0000 - 8531456 bytes - 41109613 - file date is 12/23/2004 23:41:32
j'ai quand même pu y jouer 5 minutes les collecteurs ennnemis collectaient mais ils ne construisaient pas!!Enfin ça a duré 5min et après ça a quitté!
Error occurred at 12/1/2007 02:24:38.
Homeworld2.exe, run by Zouave.
Microsoft Windows XP?.
1 processor(s), type 586.
1535 MBytes physical memory.
Read from location 00136d08 caused an access violation.
MiniDump saved to file 'C:\Program Files\Sierra\Homeworld2\Bin\Release\12-1-2007_02_24_38_MiniDump.dmp'
Registers:
EAX=00125898 CS=001b EIP=00576f8b EFLGS=00010216
EBX=0012f410 SS=0023 ESP=00125898 EBP=0012f318
ECX=00011460 DS=0023 ESI=00136d08 FS=003b
EDX=00001148 ES=0023 EDI=06dbe190 GS=0000
Bytes at CS:EIP:
d9 06 03 c8 c1 e2 04 03 d0 d8 21 d9 46 04 d8 61
Call Stack:
0x00576F8B: getLibraryID ()
0x00542BC7: GSTracker::operator= ()
Stack dump:
0012f3e8: c61790cd c223a40c c62d566d 3f800000 c60e6b43 43b60858 c62a9cc2 c88f91d6
0012f408: c855e4ee c86d8da5 0012f430 0012f3b8 0485abdc 0485ac5c 00576680 00000000
0012f428: 00000000 0012f388 3f3796e9 3efb4c80 00000000 00000000 c88f91d6 c855e4ee
0012f448: c86d8da5 01335808 0012f478 005821df 3f3796e9 3efb4c80 09f30710 09f8b4e0
0012f468: 00000000 09f30718 00000176 0a31bad0 0012f494 00411e19 00000171 3f3796e9
0012f488: 3efb4c80 09f8b4e0 00000000 0012f4b0 0040e267 3f3796e9 3efb4c80 09f30ea8
0012f4a8: 3f3796e9 3efb4c80 0012f4dc 0040af15 01b5c238 006e0294 0059eab0 3bb0bb4f
0012f4c8: 0485abd8 09f8b4e0 09f8b4e0 3bb0bb4f 3bb0bb4f 0012f514 00415a9c 0485abd8
0012f4e8: 09f8b4e0 0485abd8 00000000 00000000 3f800000 0012f548 0012f548 695c7fa0
0012f508: 02eddbf0 3bb0bb4f 3bb0bb4f 0012f548 00415d6c 00f8b4e0 0485abd8 3f3796e9
0012f528: 3efb4c80 01e59a48 00000004 00000000 3f3796e9 3efb4c80 3bb0bb4f 3bb0bb4f
0012f548: 0012f59c 0040b1a1 3b43ae53 00416a3a 004198b9 03d608b0 01e59a48 01b6d9c8
0012f568: 00419c4d 005ab5c0
Module list: names, addresses, sizes, time stamps and file times:
C:\Program Files\Sierra\Homeworld2\Bin\Release\Platform.dll, loaded at 0x00320000 - 98304 bytes - 3f3c346d - file date is 8/14/2003 18:16:30
C:\Program Files\Sierra\Homeworld2\Bin\Release\Memory.dll, loaded at 0x00340000 - 33280 bytes - 3f3c341b - file date is 8/14/2003 18:15:08
C:\Program Files\Sierra\Homeworld2\Bin\Release\Localizer.dll, loaded at 0x00350000 - 94208 bytes - 3f3c3468 - file date is 8/14/2003 18:16:26
C:\Program Files\Sierra\Homeworld2\Bin\Release\Debug.dll, loaded at 0x00370000 - 10752 bytes - 3f3c3417 - file date is 8/14/2003 18:15:04
C:\Program Files\Sierra\Homeworld2\Bin\Release\FileIO.dll, loaded at 0x00380000 - 155648 bytes - 3f3c3461 - file date is 8/14/2003 18:16:18
C:\Program Files\Sierra\Homeworld2\Bin\Release\ZLib.dll, loaded at 0x003b0000 - 49152 bytes - 3f3c344d - file date is 8/14/2003 18:16:00
C:\Program Files\Sierra\Homeworld2\Bin\Release\lua.dll, loaded at 0x003c0000 - 73728 bytes - 3f3c3472 - file date is 8/14/2003 18:16:36
C:\Program Files\Sierra\Homeworld2\Bin\Release\LuaConfig.dll, loaded at 0x003e0000 - 53248 bytes - 3f3c3476 - file date is 8/14/2003 18:16:40
C:\Program Files\Sierra\Homeworld2\Bin\Release\Util.dll, loaded at 0x003f0000 - 36864 bytes - 3f3c3489 - file date is 8/14/2003 18:16:58
C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe, loaded at 0x00400000 - 5390337 bytes - 3f3c3875 - file date is 8/15/2003 08:28:26
C:\Program Files\Sierra\Homeworld2\Bin\Release\objects.dll, loaded at 0x00940000 - 1093632 bytes - 3f3c358d - file date is 8/14/2003 18:21:20
C:\Program Files\Sierra\Homeworld2\Bin\Release\hw2box.dll, loaded at 0x00af0000 - 9728 bytes - 3f3c3486 - file date is 8/14/2003 18:16:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\divxmedialib.dll, loaded at 0x00b00000 - 86016 bytes - 3f3bc007 - file date is 8/14/2003 18:08:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\DivxDecoder.dll, loaded at 0x00b20000 - 397312 bytes - 3f3bc002 - file date is 8/14/2003 18:08:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\FileParser.dll, loaded at 0x00b90000 - 86016 bytes - 3f3bc005 - file date is 8/14/2003 18:08:56
C:\Program Files\Sierra\Homeworld2\Bin\Release\gslobby.dll, loaded at 0x00bb0000 - 135168 bytes - 3f3c3510 - file date is 8/14/2003 18:19:14
C:\DOCUME~1\Zouave\LOCALS~1\Temp\CmdLineExt03.dll, loaded at 0x01770000 - 90112 bytes - 3f2e94b5 - file date is 12/1/2007 02:16:20
C:\Program Files\SuperCopier2\SC2Hook.dll, loaded at 0x01790000 - 84992 bytes - 2a425e19 - file date is 1/31/2005 15:22:42
C:\Program Files\Sierra\Homeworld2\Bin\Release\GL.dll, loaded at 0x02840000 - 294912 bytes - 3f3c35a0 - file date is 8/14/2003 18:21:38
C:\WINDOWS\system32\opengl32.dll , loaded at 0x028d0000 - 713728 bytes - 41109653 - file date is 8/4/2004 01:54:36
C:\Program Files\Sierra\Homeworld2\Bin\Release\seFDAudio.dll, loaded at 0x03470000 - 40960 bytes - 3f3c34d7 - file date is 8/14/2003 18:18:16
C:\Program Files\Sierra\Homeworld2\Bin\Release\console.dll, loaded at 0x10000000 - 5632 bytes - 3f3c3514 - file date is 8/14/2003 18:19:18
C:\WINDOWS\system32\xpsp2res.dll , loaded at 0x20000000 - 2986496 bytes - 41109691 - file date is 8/4/2004 01:53:54
C:\WINDOWS\system32\dxdiagn.dll , loaded at 0x4f5a0000 - 2113536 bytes - 411095da - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\comctl32.dll , loaded at 0x58b50000 - 611328 bytes - 411095f2 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\uxtheme.dll , loaded at 0x5b090000 - 219648 bytes - 41109625 - file date is 12/22/2002 22:54:04
C:\WINDOWS\system32\dbghelp.dll , loaded at 0x5d3f0000 - 640000 bytes - 411095dd - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\nvoglnt.dll , loaded at 0x69500000 - 6750208 bytes - 470585eb - file date is 10/4/2007 17:14:00
C:\WINDOWS\system32\GLU32.dll , loaded at 0x6cef0000 - 123904 bytes - 411095dc - file date is 8/4/2004 01:54:28
C:\WINDOWS\system32\NETAPI32.dll , loaded at 0x6fee0000 - 332288 bytes - 41109605 - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\WS2HELP.dll , loaded at 0x719e0000 - 19968 bytes - 4110965f - file date is 8/4/2004 01:54:48
C:\WINDOWS\system32\WS2_32.dll , loaded at 0x719f0000 - 82944 bytes - 4110965e - file date is 8/4/2004 01:54:48
C:\WINDOWS\system32\WSOCK32.dll , loaded at 0x71a10000 - 25088 bytes - 4110966b - file date is 8/4/2004 01:54:48
C:\WINDOWS\system32\msacm32.drv , loaded at 0x72c60000 - 20992 bytes - 3b8532eb - file date is 8/28/2001 16:00:00
C:\WINDOWS\system32\wdmaud.drv , loaded at 0x72c70000 - 23552 bytes - 41109631 - file date is 12/22/2002 21:53:46
C:\WINDOWS\system32\DDRAW.dll , loaded at 0x736b0000 - 266240 bytes - 411095e3 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\DCIMAN32.dll , loaded at 0x73b10000 - 8704 bytes - 411095e2 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\KsUser.dll , loaded at 0x73e30000 - 4096 bytes - 411095f7 - file date is 12/22/2002 21:53:26
C:\WINDOWS\system32\dsound.dll , loaded at 0x73e60000 - 367616 bytes - 41109617 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\MSCTF.dll , loaded at 0x74690000 - 294400 bytes - 41109635 - file date is 8/4/2004 01:54:34
C:\WINDOWS\system32\wbem\wbemsvc.dll, loaded at 0x74e40000 - 43520 bytes - 4110962e - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\wbem\wbemprox.dll, loaded at 0x74e60000 - 18944 bytes - 4110962d - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\wbem\wbemcomn.dll, loaded at 0x75200000 - 214528 bytes - 41109627 - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\wbem\fastprox.dll, loaded at 0x75610000 - 472064 bytes - 411095da - file date is 8/4/2004 01:54:26
C:\WINDOWS\system32\MSVCP60.dll , loaded at 0x76010000 - 413696 bytes - 4110969c - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\NTDSAPI.dll , loaded at 0x76740000 - 67072 bytes - 41109622 - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\winmm.dll , loaded at 0x76ae0000 - 180736 bytes - 41109641 - file date is 8/4/2004 01:54:46
C:\WINDOWS\system32\WINTRUST.dll , loaded at 0x76be0000 - 176640 bytes - 41109625 - file date is 8/4/2004 01:54:46
C:\WINDOWS\system32\imagehlp.dll , loaded at 0x76c40000 - 144384 bytes - 411095f1 - file date is 8/4/2004 01:54:30
C:\WINDOWS\system32\DNSAPI.dll , loaded at 0x76ed0000 - 148480 bytes - 41109600 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\WLDAP32.dll , loaded at 0x76f10000 - 172544 bytes - 41109627 - file date is 8/4/2004 01:54:46
C:\WINDOWS\system32\CLBCATQ.DLL , loaded at 0x76f80000 - 501248 bytes - 411095e5 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\COMRes.dll , loaded at 0x77000000 - 851968 bytes - 411095f7 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\oleaut32.dll , loaded at 0x770e0000 - 553472 bytes - 4110964e - file date is 8/4/2004 01:54:36
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x77390000 - 1050624 bytes - 411095cd - file date is 8/4/2004 01:52:46
C:\WINDOWS\system32\ole32.dll , loaded at 0x774a0000 - 1281024 bytes - 4110964d - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\SETUPAPI.DLL , loaded at 0x778e0000 - 1003520 bytes - 4110960c - file date is 8/4/2004 01:54:40
C:\WINDOWS\system32\CRYPT32.dll , loaded at 0x779e0000 - 604672 bytes - 411095d5 - file date is 8/4/2004 01:54:24
C:\WINDOWS\system32\MSASN1.dll , loaded at 0x77a80000 - 57344 bytes - 4110962e - file date is 8/4/2004 01:54:32
C:\WINDOWS\system32\WININET.dll , loaded at 0x77aa0000 - 660992 bytes - 415b03aa - file date is 9/29/2004 20:49:14
C:\WINDOWS\system32\midimap.dll , loaded at 0x77ba0000 - 18944 bytes - 411095f4 - file date is 8/4/2004 01:54:32
C:\WINDOWS\system32\MSACM32.dll , loaded at 0x77bb0000 - 72192 bytes - 4110961a - file date is 8/4/2004 01:54:32
C:\WINDOWS\system32\version.dll , loaded at 0x77bd0000 - 18944 bytes - 41109622 - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\msvcrt.dll , loaded at 0x77be0000 - 343040 bytes - 4110969d - file date is 8/4/2004 01:54:36
C:\WINDOWS\system32\USER32.dll , loaded at 0x77d10000 - 578048 bytes - 41109622 - file date is 8/4/2004 01:54:44
C:\WINDOWS\system32\ADVAPI32.dll , loaded at 0x77da0000 - 685056 bytes - 411095e8 - file date is 8/4/2004 01:54:22
C:\WINDOWS\system32\RPCRT4.dll , loaded at 0x77e50000 - 581120 bytes - 4110960b - file date is 8/4/2004 01:54:38
C:\WINDOWS\system32\GDI32.dll , loaded at 0x77ef0000 - 278016 bytes - 411095dc - file date is 8/4/2004 01:54:28
C:\WINDOWS\system32\SHLWAPI.dll , loaded at 0x77f40000 - 474112 bytes - 41109618 - file date is 8/4/2004 01:54:40
C:\WINDOWS\system32\Secur32.dll , loaded at 0x77fc0000 - 55808 bytes - 4110961d - file date is 8/4/2004 01:54:40
C:\Program Files\Sierra\Homeworld2\Bin\Release\MSVCR70.dll, loaded at 0x7c000000 - 344064 bytes - 3c36e574 - file date is 8/14/2003 18:08:58
C:\WINDOWS\system32\kernel32.dll , loaded at 0x7c800000 - 1048576 bytes - 41109627 - file date is 8/4/2004 01:54:30
C:\WINDOWS\system32\ntdll.dll , loaded at 0x7c910000 - 733184 bytes - 41109627 - file date is 8/4/2004 01:54:16
C:\WINDOWS\system32\SHELL32.dll , loaded at 0x7c9d0000 - 8531456 bytes - 41109613 - file date is 12/23/2004 23:41:32
j'ai quand même pu y jouer 5 minutes les collecteurs ennnemis collectaient mais ils ne construisaient pas!!Enfin ça a duré 5min et après ça a quitté!
Invité- Invité
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
J'ai relancé le jeu et refais une partie qui durée 3min avec 2 esccadrille de 302 j'ai défoncé le vaiisseau mère goa'uld en 3 tirs!!
Invité- Invité
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
pas le bon fichier sors le errorlog
P.S. Les terriens sont beaucoup trop fort on sait
P.S. Les terriens sont beaucoup trop fort on sait
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Lut,merci Slimbox,les race marche impeccable mais ne construisent pas au dessus de la petite frégate ....... si vous voullez un test sur ce qui doit etre remanier niveau puissance et niveau stratégie IA pas de probleme je vous le fait comme j'ai (beaucoup) de temp libre ce week-end ^^
Søkar- Colonel
- Nombre de messages : 202
Age : 30
Date d'inscription : 06/09/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Altrias, regarde dans ton dossier Bin/Release et copie le fichier hw2.log, merci (et ce quand ton jeu crash)
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Salut!Euh...piper c'est un des trois error.log que j'ai dans le répertoire bin/release!!
Sinon voilà le hw2.log:...Ah?Ben on dirait que ça ne veut pas le copier,je sélectionne le texte dans le fichier copier coller et ça ne me copie que la première phrase?!Oulà!!!Serai-je si nul en bureautique?Need help!!!(désolé j'aurais peut-être dû mettre tout ça dans à l'aide)
Sinon voilà le hw2.log:...Ah?Ben on dirait que ça ne veut pas le copier,je sélectionne le texte dans le fichier copier coller et ça ne me copie que la première phrase?!Oulà!!!Serai-je si nul en bureautique?Need help!!!(désolé j'aurais peut-être dû mettre tout ça dans à l'aide)
Invité- Invité
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
J'ai remarquer que lorque j'utilise les asgards le jeu plante lors du chargement , j'ai essayer plein de map différentes et toujours pareil.
Sa vous le fait a vous ?
Sa vous le fait a vous ?
Crusher- Colonel
- Nombre de messages : 233
Age : 32
Date d'inscription : 25/10/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
C'est normal !Altrias a écrit:Salut!Euh...piper c'est un des trois error.log que j'ai dans le répertoire bin/release!!
Sinon voilà le hw2.log:...Ah?Ben on dirait que ça ne veut pas le copier,je sélectionne le texte dans le fichier copier coller et ça ne me copie que la première phrase?!Oulà!!!Serai-je si nul en bureautique?Need help!!!(désolé j'aurais peut-être dû mettre tout ça dans à l'aide)
Si tu regarde bien dans ton hw2.log, toutes les lignes qui ne sont pas copier sont encadrées par les termes "NUL" en blanc sur fond noir
Ce que tu doit faire c'est faire une copie de ce fichier, (dans un autre repertoire par exemple), puis enlever conciencieusement tout ces "NUL" en débus et fin de ligne !
Tu poura ensuite faire un copier coller des lignes !
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
ca me fait la même chose quand je veux jouer avec les asguards, avec les autres races, ca quitte à la fin du chargement.
Thor- Colonel
- Nombre de messages : 105
Date d'inscription : 28/11/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Le voici!!
Sat Dec 01 02:37:32 2007
Uing ..profiles\ for profiles folder
GAME -- Using player profile Amon Ra
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
Using NVIDIA Corporation's 2.1.1 GeForce FX 5700LE/AGP/SSE2/3DNOW! renderer (Suspected driver is nvoglnt.dll 6.14.11.6375)
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte
Built by : mrbuild
Data path : C:\Program Files\Sierra\Homeworld2\data
No mapping for font 'GenericSubtitleFont' - using 'default'
Resetting fp control word.
CmdLine: -overridebigFile
Starting Level: data:LevelData\Multiplayer\Deathmatch\4P_HIIGARA.LEVEL
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AssaultCorvetteEliteWeaponUpgrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 17 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackBomberEliteWeaponUpgrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 18 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 21 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 22 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 23 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsBackToNormal1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 24 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsBackToNormal2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 25 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsBackToNormal3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 26 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (MoverHealthDowngrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 27 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (MoverHealthUpgrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 28 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (FrigateHealthUpgradeSPGAME)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 29 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (DamageMoverTech)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 30 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_LOW)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 31 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_MED)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 32 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_HIGH)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 33 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 34 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 35 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 36 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_4)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 37 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_5)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 38 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_6)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 39 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 40 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 41 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 42 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidHealthUpgradeSPGAME_LOW)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 44 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidHealthUpgradeSPGAME_MED)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 45 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidHealthUpgradeSPGAME_HIGH)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 46 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidWeaponUpgradeSPGAME_LOW)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 47 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidWeaponUpgradeSPGAME_MED)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 48 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidWeaponUpgradeSPGAME_HIGH)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 49 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (RadiationDefenseField)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 50 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AssaultCorvetteEliteWeaponUpgrade)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 17 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackBomberEliteWeaponUpgrade)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 18 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade1)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 21 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade2)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 22 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade3)
Ah!!C'était chiant!!
J'espère que tu trouveras!!D'ailleurs si ça ne te fait pas trop chier pourrais-tu m'expliquer légèrement comment voir où se trouve les problèmes et comment les résoudre?Si bien sûr ça ne demande pas trop de connaissances pointues en informatique car je suis très limité à ce niveau voilà!!Merci d'avance!!
Sat Dec 01 02:37:32 2007
Uing ..profiles\ for profiles folder
GAME -- Using player profile Amon Ra
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
Using NVIDIA Corporation's 2.1.1 GeForce FX 5700LE/AGP/SSE2/3DNOW! renderer (Suspected driver is nvoglnt.dll 6.14.11.6375)
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte
Built by : mrbuild
Data path : C:\Program Files\Sierra\Homeworld2\data
No mapping for font 'GenericSubtitleFont' - using 'default'
Resetting fp control word.
CmdLine: -overridebigFile
Starting Level: data:LevelData\Multiplayer\Deathmatch\4P_HIIGARA.LEVEL
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(0) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(1) that doesn't exist.
EngineTrailStatic::getTweaks requesing index(2) that doesn't exist.
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AssaultCorvetteEliteWeaponUpgrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 17 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackBomberEliteWeaponUpgrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 18 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 21 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 22 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 23 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsBackToNormal1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 24 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsBackToNormal2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 25 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsBackToNormal3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 26 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (MoverHealthDowngrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 27 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (MoverHealthUpgrade)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 28 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (FrigateHealthUpgradeSPGAME)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 29 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (DamageMoverTech)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 30 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_LOW)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 31 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_MED)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 32 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_HIGH)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 33 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 34 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 35 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 36 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_4)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 37 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_5)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 38 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperWeaponUpgradeSPGAME_M10_LVL_6)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 39 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_1)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 40 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_2)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 41 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (KeeperHealthUpgradeSPGAME_M10_LVL_3)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 42 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidHealthUpgradeSPGAME_LOW)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 44 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidHealthUpgradeSPGAME_MED)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 45 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidHealthUpgradeSPGAME_HIGH)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 46 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidWeaponUpgradeSPGAME_LOW)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 47 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidWeaponUpgradeSPGAME_MED)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 48 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackDroidWeaponUpgradeSPGAME_HIGH)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 49 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (RadiationDefenseField)
parameter: 2
stack traceback:
1: function `RestrictOptions' at line 50 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AssaultCorvetteEliteWeaponUpgrade)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 17 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (AttackBomberEliteWeaponUpgrade)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 18 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade1)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 21 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade2)
parameter: 3
stack traceback:
1: function `RestrictOptions' at line 22 [file `Restrict.lua']
2: function `MPRestrict' at line 98 [file `Restrict.lua']
3: function `OnInit' at line 89 [file `...orld2\Data\LevelData\Multiplayer\Deathmatch.lua']
luaplayer 72: Player_RestrictResearchOption: unable to restrict (SensorsDowngrade3)
Ah!!C'était chiant!!
J'espère que tu trouveras!!D'ailleurs si ça ne te fait pas trop chier pourrais-tu m'expliquer légèrement comment voir où se trouve les problèmes et comment les résoudre?Si bien sûr ça ne demande pas trop de connaissances pointues en informatique car je suis très limité à ce niveau voilà!!Merci d'avance!!
Invité- Invité
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
oula! j'ai juste jeté un coup d'euil, et même en étant un parfait profane, je vois un peu beaucoup de "unable" et il me semble que quand on voit un "unable" dans un error log, c'est plutôt mauvais signe... enfin j'suis pas sur, quelqu'un peut confirmer?
Thor- Colonel
- Nombre de messages : 105
Date d'inscription : 28/11/2007
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Moi j'ai un autre problème l'ia marche pas...Mais je pense que je sais d'ou viends le problème. Je regarde sa.
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
H.S on dirait que je ne suis pas le seul couche-tard!!
Invité- Invité
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
J'ai penser que pour l'horizon, on pourrais le créer en temps qu'unité (ou subsystem si on peut) et lui donner l'action attack kamikaze comme sa on garderais l'horizon et on pourrais égaliser les races.
P.S.c'est pas sa c'est que j'ai 6h de différence avec vous.
P.S.c'est pas sa c'est que j'ai 6h de différence avec vous.
Re: IA Active Toutes Races (Terrien, Goauld, Asgard, Origin) !
Hum,plusieur truc qui cloche:
-L'horizon est juste une plateform de missile nucléaire
-Ce n'est pas une IA
-L'horizon a vrai dire .. "pourris" le jeu,car la sa fait "Ouaii j'envoi mon apolo tout seul sur une flotte goa'uld de 1000 chasseur et 500 al'kesh allé hop plateform horizon envoyé a tres longue distance,en 1 sec j'ai tout détruit !! ouaiii"Bon bref personellement je préférerai que cette arme disapraisse du mod ^^
-L'horizon est juste une plateform de missile nucléaire
-Ce n'est pas une IA
-L'horizon a vrai dire .. "pourris" le jeu,car la sa fait "Ouaii j'envoi mon apolo tout seul sur une flotte goa'uld de 1000 chasseur et 500 al'kesh allé hop plateform horizon envoyé a tres longue distance,en 1 sec j'ai tout détruit !! ouaiii"Bon bref personellement je préférerai que cette arme disapraisse du mod ^^
Søkar- Colonel
- Nombre de messages : 202
Age : 30
Date d'inscription : 06/09/2007
Page 1 sur 3 • 1, 2, 3
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