Sous Systèmes
Zone 51 :: Section Mod :: Tutoriel
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Sous Systèmes
Un autre (encore) tutoriel concernant les sousystèmes, pour les intégrer au vaisseau, vous devez les avoir déjà mis, et avoir fait le hardpointdans le *.hod:
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--------------------- SOUS SYSTEMES -------------------
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StartShipHardPointConfig(, , , , , , , , , , , , , , )
Description
Defines a hardpoint that can contain a subsystem such as a production facility, a subsystems module (eg. platform control, research module), a sensor system or a buildable weapon.
Note: it is recommended that the hardpoint is one that exists on the HOD file.
Note: See this discussion Note: See this discussion on innate and indestructible hardpoints.
Example
StartShipHardPointConfig(NewShipType, "Production 1", "HardPoint_Production1", "System", "Production", "Destroyable", "", "Vgr_C_Production_Fighter", "Vgr_C_Production_Corvette", "Vgr_C_Production_Frigate", "", "", "", "", "")
Note: the above example defines a hardpoint on a Vaygr carrier, able to build one of the three production facilities.
Arguments: A reference to the type of object. Should generally be NewShipType. : the name of the hardpoint. : the name of the joint in Maya. : the type of hardpoint. Can be "Weapon", "Production" or "System". : the name of the family this harpoint belongs to. Can be "Production", "Innate", "Sensors" or "Generic". : determines the effect that damage has upon this subsystem. Can be "Indestructible", "Damagable" or "Destroyable". : the name of the subsystem that appears here by default (e.g. when the ship is built). to : the names of the subsystems that can be built on this hardpoint.
Sajuuk- Dévelopeur
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Age : 28
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Date d'inscription : 01/09/2007
Zone 51 :: Section Mod :: Tutoriel
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